Review of the scientific literature on video game addiction and other variables studied in its relationship

Federico Maximiliano Jordan Muiños

Abstract


Video game addiction becomes even more relevant in the current year after the World Health Organization's notice that it will be part of addiction disorders in the eleventh edition of the International Classification of Diseases. Taking this into account, a review of the scientific literature of the last 10 years was carried out on other variables studied in relation to video game addiction. In this way, to better understand the factors that influence this disorder and its possible consequences. Some of the variables that were found studied are: personality, anxiety, depression, self, academic performance, flow, motivation, social phobia, among others.

Keywords


personality, addiction, video games, flow, anxiety



DOI: https://doi.org/10.62174/%7bpsocial}.v4i2.3297

References


Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406 – 412.

Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions, 3(1), 27 – 32.

Carbonell, X., Guardiola, E., Beranuy, M., & Belle, A. (2009). A bibliometric analysis of the scientific literature on Internet, video games, and cell phone addiction. J Med Libr Assoc, 97 (2), 102 – 107.

Chacón Cuberos, R., Zurita Ortega, F., Martínez Martínez, A., Castro Sánchez, M., Espejo Garcés, T., Pinel Martínez, C. (2017). Relación entre factores académicos y consumo de videojuegos en universitarios. Un modelo de regresión. Píxel-Bit. Revista de Medios y Educación, 50, 109 – 121.

Chamarro, A., Carbonell, X., Manresa, J. M., Munoz-Miralles, R., Ortega-Gonzalez, R., Lopez-Morron, M. R., Batalla-Martinez, C., & Toran-Monserrat, P. (2014). El Cuestionario de Experiencias Relacionadas con los Videojuegos (CERV): Un instrumento para detectar el uso problemático de videojuegos en adolescentes españoles. Adicciones, 26 (4), 303 – 311.

Chóliz, M., & Marco, C. (2010). Pattern of Use and Dependence on Video Games in Infancy and Adolescence. Anales de Psicoología, 27 (2), 418 – 426.

Choo, H, Sim, T., Liau, A. K. F., Gentile, D. A., & Khoo, A. (2015).Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study. J. Child Fam. Stud., 24, 1429 – 1441.

Choo, H., Gentile, D. A., Sim, T., Li, D., Khoo, A., & Liau, A. K. (2010). Pathological Video-Gaming among Singaporean Youth. Annals Academy of Medicine, 39 (11), 822 – 829.

Cole, S. H., & Hooley (2013). Clinical and personality correlates of mmo gaming: anxiety and absorption in problematic internet use. Social Science Computer Review 31(4) 424 - 436.

Collins, E., Freeman, J., & Chamarro-Premuzic, T. (2012). Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use. Personality and Individual Differences, 52, 133 – 138.

Desai, R. A., Krishnan-Sarin, S., Cavallo, D., & Potenza, M. N. (2010). Video-gaming among high school students: health correlates, gender differences and problematic gaming. Pediatrics, 126, 1414 – 1424.

Dreier, M., Wölfling, K., & Müller, K. W. (2013). Psychological research and a sociological perspective on problematic and addictive computer game use in adolescence. Int. J. Child Adolesc. Health, 6 (4), 421 – 435.

Gentile, D. (2009). Pathological Video-Game Use Among Youth Ages 8 to 18. A National Study. Psychological Science, 20 (5), 595 – 602.

Gentile, D. A, Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study. Pediatrics, 127 (2), 319 – 329.

Griffiths. M. D. (2005). Adicción a los videojuegos: una revisión de la literatura. Psicología conductual, 13 (3), 445 – 462.

Huh, S., & Bowman, N. D. (2008). Perception of and Addiction to Online Games as a Function of Personality Traits. Journal of Media Psychology, 13 (2), 1 – 8.

Hull, D. C., Williams, G. A., & Griffiths, M. D. (2013). Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Journal of Behavorial Addictions, 2 (3), 145 – 152.

Khan, A., & Muqtadir, R. (2016). Motives of problematic and nonproblematic online gaming among adolescents and young adults. Pakistan Journal of Psychological Research, 31 (1), 119 - 138.

Khang, H., Kim, J. K., & Kim, Y. (2013). Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games. Computers in Human Behavior, 29, 2416 – 2424.

Khazaal, Y., Chatton, A., Rothen, S., Achab, S., Thorens, G., Zullino, D., & Gmel, G. (2016). Psychometric properties of the 7-item game addiction scale among french and German speaking adults. BMC Psychiatry, 16 (132), 1 – 10,

Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23, 212 – 218.

Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Psychology Research and Behavior Management, 6, 125 – 137.

Kuss, D. J., & Griffiths, M. D. (2012). Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies. Brain Sciences, 2, 347 – 374.

Kuss, D. J., & Griffiths, M. D. (2012). Internet Gaming Addiction: A Systematic Review of Empirical Research. Int. J. Ment Health Addiction, 10, 278 – 296.

Kuss, D. J., & Griffiths, M. D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1 (1), 3 – 22.

Kwon, J., Chung, Ch., & Lee, J. (2011). The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games. Community Ment Health J., 47, 113 – 121.

Lancheros Maldonado, M. J., Amaya Macilla, M. A., & Baquero Buitrago, L. A. (2014). Videojuegos y adicción en niños – adolescentes: una revisión sistemática. TOG (A Coruña), 11 (20), 1 – 22.

Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and Validation of a Game Addiction Scale for Adolescents. Media Psychology, 12 (1), 77 – 95.

Lins Lemos, I., Cardoso, A., & Botelho Sougey, E. (2016). Validity and reliability assessment of the Brazilian version of the game addiction scale (GAS). Comprehensive Psychiatry, 67, 19 – 25.

Lloret Irles, D., Morell Gomis, R., Marzo Campos, J. C., & Tirado González, S. (2018). Validación espa˜ nola de la Escala de Adicción a Videojuegos para Adolescentes (GASA). Aten Primaria, 50 (6), 350 – 358.

Marengo, L., Herrera Nuñez, L. M., Coutinho, T. V., Rotela Leite, G., & Strahler Rivero, T. (2015). ¿Gamer o adicto? Revisión narrativa de los aspectos psicológicos de la adicción a los videojuegos. Revista Neuropsicologia Latinoamericana, 7 (3), 1 – 12.

Mehroof, M., & Griffiths, M. D. (2010). Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety. Cyberpsychology, Behavior and Social Networking, 13 (3), 313 – 316.

Mentzoni, R. A., Brunborg, G. S., Molde, H., Myrseth, H., Mar Skouverøe, K. J., Hetland, J., & Pallesen, S. (2011).Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health. Cyberpsychology, Behavior, and Social Networking, (10) 14, 591 – 596.

Naskar, S., Victor, R., Nath, K., & Sengupta, Ch. (2017). “One level more:” A narrative review on internet gaming disorder. Industrial Psychiatry Journal, 25 (2), 145 – 154.

Organización Mundial de la Salud (2018). La Organización Mundial de la Salud (OMS) publica hoy su nueva Clasificación Internacional de Enfermedades (CIE-11). Recuperado en: http://www.who.int/es/news-room/detail/18-06-2018-who-releases-new-international-classification-of-diseases-(icd-11).

Ream, G. L., Elliott, L. C., & Dunlap, E. (2013). A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course. Journal of Addiction Research & Therapy, 6 (8), 1 – 9.

Saini, V. K., Baniya, G. Ch., Verma, K. K., Soni, A., Kesharwani, S. K. (2016). A study on relationship of facebook and game addictive behaviour with personality traits among medical students. International Journal of Research in Medical Sciences, 4 (8), 3492 – 3497.

Schou Andreassen, C., Griffiths, M. D., Gjertsen, S. R., Krossbakken, E., KVAM, S., & Pallesen, S. (2013). The relationships between behavioral addictions and the five-factor model of personality. Journal of Behavioral Addictions, 2 (2), 90 – 99.

Seok, S., & DaCosta, B. (2015). Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play. Games and Culture, 1 – 21.

Sistema de Información Cultural de la Argentina (2017). Encuesta Nacional de Consumos Culturales 2017. Dirección Nacional de Industrias Culturales. Recuperado en: http://back.sinca.gob.ar/download.aspx?id=2457

Sun, Y., Zhao, Y., Jia, Sh., & Zheng, D. (2015). Understanding the Antecedents of Mobile Game Addiction: The Roles of Perceived Visibility, Perceived Enjoyment and Flow. Pacific Asia Conference on Information Systems, Proceedings, 141, 1 – 9.

Tejeiro, R. (2001). La adicción a los videojuegos. Una revisión. Adicciones, 13 (4), 407 – 413.

Vallejos, M., & Capa, W. (2010). Video juegos: adicción y factores predictores. A. V. Psicol., 18 (1), 103 – 110.

Van Rooij, A. J., Schoenmakers, T. M., van den Eijnden, R. J.J.M., Vermulst, A., & van de Mheen, D. (2012). Video Game Addiction Test: Validity and Psychometric Characteristics. Cyberpsychology, Bbehavior and Social Networking, 15 (9), 507 – 511.

Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A., van den Eijnden, R. J. J. M., & van de Mheen, D. (2010). Online video game addiction: identification of addicted adolescent gamers. Addiction, 106, 205 – 212.

Vollmer, Ch., Randler, Ch., Horzum, M. B., & Ayas, T. (2014). Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality. SAGE Open, 1 – 9.

Wittek, Ch. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2016). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. Int J Ment Health Addiction, 14, 672 – 686.

Wong, U. & Carson Hodgins, D. (2013). Development of the g.ame addiction inventory for adults (GAIA). Addiction Research and Theory, Early Online: 1–15

Xu, Z., Turel, O., & Yuan, Y. (2012). Online game addiction among adolescents: motivation and prevention factors. European Journal of Information Systems, 21, 321 – 340.

Yılmaz, E., Griffiths, M. D., & Kan, A. (2017). Development and Validation of Videogame Addiction Scale for Children (VASC). Int. J. Ment. Health Addiction, 15, 869 – 882.


Refbacks

  • There are currently no refbacks.



Estadísticas
Visitas al Abstract:2902
PDF (Español (España)):2499



{PSOCIAL} Journal of Research in Social Psychology. Faculty of Social Sciences | University of Buenos Aires (UBA)

ISSN 2422-619X. Semiannual publication (January-June and July-December).
 
Design: Mae Bermudez
 

 Jorunal Indexed and listed in:
  • ERIH PLUS (European Reference Index for the Humanities and Social Sciences) [registry]
  • Latindex Catálogo 2.0 (Regional Cooperative Online Information System for Scholarly Journals from Latin America, the Caribbean, Spain and Portuga) [registry]
  • DOAJ (Directory Open Access Journals) [registry]
  • MIAR (Information Matrix for the Analysis of Journals) [registry]
  • PSICODOC (Online Bibliographic Database Madrid Official College of Psychologists) [registry
  • RDIUBA (Institutional Digital Repository) [registry]
  • REDIB (Iberoamerican Network for Innovation and Scientific Knowledge) [registry]
  • Open AIRE (Open Access Infraestructure for Research in Europe) [registry
  • Red LatinRev / FLACSO library (Latin American Faculty of Social Sciences) [registry]
  • BINPAR (National Bibliography of Registered Periodicals) [registry]
  • LATINOAMERICANA (Association of Academic Journals of Humanities and Social Sciences) [registry]
  • CLASE (Latin-American Citations in Social Sciences and Humanities) [registry]
  • Sherpa Romeo [registry]
  • Basic Nucleus of Argentine Scientific Journals [registry]
  • Mirab@l [registry]
  • Cabells' Journalytics [registry]
  • CIRC (Integrated Classification of Scientific Journals) [registry]
  • AmeliCA [registry]
  • LILACS (Latin American and Caribbean Health Sciences Literature [registry]
  • EBSCO (Elton Bryson Stephens Company Information Services) [registry]
  • Malena [registry
  • Sara Network [registry]
  • SciELO (Scientific Electronic Library Online) [registry]
  • Redalyc (Network of Scientific Journals from Latin America and the Caribbean, Spain and. Portuga) [registry]
 

This journal is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)